Mafia II is the third-person shooter sequel to Mafia. The game was developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games. Development was announced on August 21, 2007 at the Leipzig Games Convention.
The game is set in 1940s – 1950s Empire Bay, a fictional city based on New York City, and is available for PC, Playstation 3, Xbox 360. The game was released on August 24, 2010 in North America and August 27, 2010 in Europe. The Mac OS X version of Mafia II: Director’s Cut was published by Feral Interactive and released on December 1, 2011.
The story begins with the player character Vito returning home from World War II. Vito had joined the U.S. Army as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mike Bruski, a car mechanic who needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino find themselves battling with, for, against, and around three crime factions: the Falcone, Vinci and Clemente families.
The game contains around two hours of in-game cutscenes with a screenplay of 700 pages. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: “The old game was a tribute to gangster movies, a romantic vision. Mafia II is grittier, real, a darker world, and the effects are based in reality.” The Official Playstation Magazine states: “A high body count is still promised in this tale set in a fictional city inspired by New York of the 1940s and ’50s, but those casualties will come the hard way — through small-scale operations rather than mass firefights”.